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If its 4th ability would be moved to the 6th slot, it would make visually no difference, but change its hotkey to what is set in the 6th slot.
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The non-hero unit has 4 abilities in its 4 slots and has the 5th and 6th slot empty, so they are not displayed. This is why the hotkey of the 4th ability on non-hero units is not equal to the hotkey of ultimate abilities. This causes the ultimate spell to always use whatever hotkey is set for the 6th slot, despite the ultimate visually appearing in the 4th slot. Heroes usually have 3 abilities in their first 3 slots, and their ultimate always in the 6 slot. Despite the 3rd slot being moved to remove the gap, its hotkey is still equal to whatever is set for the 3rd slot in the ability hotkey settings. However, the slots are still bound according to the settings. For example, if a unit has an ability in slot 1 and 3, but no ability in slot 2, then the 2nd slot is not visible and the 3rd ability is moved next to the 1st ability, so that there is no gap. If one slot is empty and contains no ability, it is not visible in-game, and all abilities coming after it are moved together. To enable unique bindings for cast, quickcast and autocast, turn 'Enable Advanced Quickcast/Autocast Hotkeys' on in the advanced hotkeys section There are 6 ability slots which can be used. Hotkeys can still be changed freely after selecting a template, except Legacy Keys' item hotkeys.
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Activating a template unbinds all hotkeys used in it from their existing actions. 1Legacy keys can also be enabled by ticking the corresponding option in the Advanced Hotkeys settings, rather than starting over with this template. Key bindings similar to Heroes of Newerth.
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Key bindings similar to League of Legends. Legacy Keys Dota 1 style hotkeys with different ability hotkeys for every hero and unit.ġ MMO Key bindings similar to various Massively Multiplayer Online games. WASD Dota 2 default hotkeys, adapted for using W, A, S and D for camera movement. Available templates are: Template Description Arrow (Default) Dota 2 default hotkeys. The player can choose from a variety of pre-set hotkey templates, which can be found by clicking on ' Reset hotkeys.' At the bottom left of the settings menu. Hotkey templates By default, the game uses the 'Arrow (Default)' hotkey layout. In the advanced hotkeys, there are additional settings for unit actions, shop actions, interface and control groups, and the hotkeys for camera actions, saved camera positions and some hotkey setting options. There are hotkeys for abilities, items, unit actions, shop actions, chat, interface and control groups. The player can change the hotkeys at any time, even during a match. Reset options Basic hotkeys are active while playing a match. The following keys are bindable on their own, but cannot be combined with ALT: PRINT KEY, TAB īasic hotkeys.The PRINT KEY is fully bindable, but it also keeps its default function, which is to take screenshots.This is true even when the keys get bound ingame. These keys keep their default function, which is opening the start menu on the desktop.
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